Hi, I'm Ramsharan Kanwar, an environment and prop artist focused on building real-time environments for games and films.
I work primarily in Unreal Engine, creating modular environments, props, and lighting setups designed for real-time performance. My workflow often involves trim sheets, atlases, reusable assets, and material setups that allow environments to scale efficiently while maintaining strong visual storytelling.
This blog, ElijahThePaver Devlog, is where I document my journey as an environment artist. I write about my process, share breakdowns of my scenes, and explore techniques related to environment art, asset creation, lighting, and optimization.
Topics I often write about include:
• Environment art workflows
• Modular asset creation
• Trim sheets and texture atlases
• Lighting and rendering in Unreal Engine
• Scene composition and storytelling
• Optimization for real-time environments
The goal of this blog is to share what I learn while building environments and to document the process behind my projects.
You can find my work and projects here: