Welcome to my environment art devlog.
I'm an environment and prop artist working primarily on modular environments, trim sheet workflows, and real-time lighting. This blog documents my journey learning and building game environments — from asset creation and scene composition to optimization and storytelling.
Here you'll find:
• Environment art breakdowns
• Prop creation workflows
• Unreal Engine and Unity lighting and rendering experiments
• Technical tips and lessons learned
• Devlogs from my personal environment projects
Whether you're another artist, a developer, or just curious about how game environments are built, I hope you find something useful here.